![]() ![]() ![]() New stuff to learn but hardly more complicated than using DDSOpt. It would be interesting if the guide had instructions on how to port mods, in true "Neo" tradition I had to watch a few videos but now I think I can port a good deal of the simpler mods, using the CK to resave esp's and clean them subsequently in SSEEdit and SSE Nif Optimizer for meshes - I'm not aware if there's a need to further optimize textures as well. Sure thing, I just got a little excited to see this being developed. For the moment I ask you keep mod suggestions to a minimum or until the guide reaches a more stable Beta state. Mods that are used by the museum wont be ported by me. Self ported mod - while this guide may contain some texture and meshes ported from the Legacy version of Skyrim these will only be used if there is no SE equivalent. It ran flawlessly for me in SE when I was playing around with Tech's guide a little while back. I'd love to see open cities added this time around. ![]() ![]() I'm thrilled to see this being given an SE makeover. This is great news! Once it gets fleshed out a little, I'll be sure to link it on the main mod page. This is great! You could add some like the fix waterflow script or converttoskyrimSE. I just wanted to get it out into the wild cos I am very excited about this project. Please re-enable javascript to access full functionality. ![]()
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